More information is inside of expandable boxes. Tasks are marked to indicate when you need to take action ( Example task).Special styles indicate tasks and expandable boxes. Use ASCII design elements and color for a custom look Styling Conventions
Try to add elements you've never seen before the more original the content, the better. Guided assignments along the way will make this adventure experience uniquely yours. While making the C# Adventure Game, you'll supply the content. Customize your Adventure Game with a unique title and content
As we move through the material, we'll talk about ways to program more efficiently, and how to optimize earlier code. Often the most straightforward way to code is not necessarily the most efficient or elegant. This book is written for those new to C#, or to programming in general. Later, we will add some design elements to our interface. At first C# fundamentals will be our priority. We will focus on programming basics that are, for the most part, similar across multiple languages with console applications. By the end of this series you'll have several console applications that show your understanding of programming and C#. These are opportunities to experiment and practice what you've learned. At the end of each chapter you are encouraged to create additional smaller programs. Learning to program is similar to learning a musical instrument, or a foreign language. While constructing a text-based game, you can gain an understanding of fundamental programming concepts, and an introduction to object-oriented theory. Building a C# adventure game can be a fun way to learn how to code.